- User Interface
- Property Explanations
Each polygon (face) can have multiple properties. In Edit Mode, the panel for face properties can be found in the Re-Volt tab of the tools panel on the left side of the 3D view.
While a face is selected, the checkboxes and the numbers next to them represent its current state.
If the checkbox is checked, all selected faces have this property enabled.
If the checkbox is not checked but the number next to it is not 0, some of the selected faces have the property enabled.
Here's an example: All of the 16 selected faces are double-sided but only 4 have texture animation enabled:
To select/deselect all faces with a property, click on the sel botton next to the propery in question.
The polygon is visible from both sides in-game.
When enabled, the polygon will be rendered transparent according to the Alpha vertex color channel or the transparency of the texture (e.g. PNG or 32bit Bitmap).
Renders the polygon with additive blending: Colors of the polygon will be added to the underlying color values.
Enables texture animation for the polygon. The texture animation slot is determined by the texture set on the polygon:
- If texturea.bmp is mapped to the polygon, slot 0 will be used.
- If texturec.bmp is mapped to the polygon, slot 2 will be used.
This means you are limited to the same number of animation slots as the maximum number of texture pages, which is 64.
Only used in PRM files. PRMs have env enabled by default. Setting this will disable it.
Mostly used in World files. World files don't have env enabled by default. Setting this will enable it.
As for PRMs, the pickup model (models/pickup.m) uses this to determine the polygons that generate sparks.
Enables the cloth effect, used on the Mystery car.
A custom flag not used by Re-Volt. Faces with this property enabled won't be exported.